Gauntlet Loop

Night Ledger — Live Progress

Bar: GoldenEye 007 mission craft. Theme: Japan × Yakuza. Goal: one complete dock mission that holds next to the bar.

Play mission →

Bar

GoldenEye 007

Mission

Dock Ledger

Status

Loop 2 — readability + quality pass live

Work packages

Lighting & fog readability

done

Strong ambient/hemi/fill, industrial bay lights, neon washes, lifted exposure + grade, softer fog.

Critic gap: Still iterate puddle reflections / wet sheen if time.

WebGL post stack (bloom + grade)

done

EffectComposer: UnrealBloom on neon/lamps + shadow-lift color grade + OutputPass.

Procedural surface materials

done

Canvas noise maps for concrete/asphalt/crate/metal/wood — surfaces read under fill light.

Prop density & landmarks

done

Containers, barrels, pipes, beams, loft, forklift, city silhouette, glass facade, railings, 7 guards.

Critic gap: Want second interior room / alternate extract later.

Combat juice

done

Trauma² shake, hitstop, sparks, muzzle flash plane, headshot punch.

FPS loop + WASD + mouse-look

done

Pointer lock, yaw/pitch, dt motion, collision fixed for floor slabs.

Mission objectives

done

Briefing → infiltrate → cameras → ledger → boat extract.

Guards with alert

done

Patrol, FOV+LOS, combat, suit accent, radar.

Critic gap: Hearing / body discovery still shallow vs GoldenEye.

Critic rules

  • Bar: GoldenEye 007 mission craft — Facility-level readability, not pure black.
  • Night noir OK; players must parse routes, props, enemies at a glance.
  • Critics judge running pixels + play, never builder self-praise.
  • Japan × Yakuza theme without Bond/GoldenEye IP.