Lighting & fog readability
doneStrong ambient/hemi/fill, industrial bay lights, neon washes, lifted exposure + grade, softer fog.
Critic gap: Still iterate puddle reflections / wet sheen if time.
Gauntlet Loop
Bar: GoldenEye 007 mission craft. Theme: Japan × Yakuza. Goal: one complete dock mission that holds next to the bar.
Bar
GoldenEye 007
Mission
Dock Ledger
Status
Loop 2 — readability + quality pass live
Strong ambient/hemi/fill, industrial bay lights, neon washes, lifted exposure + grade, softer fog.
Critic gap: Still iterate puddle reflections / wet sheen if time.
EffectComposer: UnrealBloom on neon/lamps + shadow-lift color grade + OutputPass.
Canvas noise maps for concrete/asphalt/crate/metal/wood — surfaces read under fill light.
Containers, barrels, pipes, beams, loft, forklift, city silhouette, glass facade, railings, 7 guards.
Critic gap: Want second interior room / alternate extract later.
Trauma² shake, hitstop, sparks, muzzle flash plane, headshot punch.
Pointer lock, yaw/pitch, dt motion, collision fixed for floor slabs.
Briefing → infiltrate → cameras → ledger → boat extract.
Patrol, FOV+LOS, combat, suit accent, radar.
Critic gap: Hearing / body discovery still shallow vs GoldenEye.